A set of bunker entities across 3 accessible levels, including static and animated doors as well as hidden animated brick walls, and stair entities.
*Note some polygon edges have been removed for polygon reduction.
*Main bunker,Doorways and floor entities and entities can either snapped or grid snapped, and should be snapped to the flat terrain after which it can be extracted for correct height placement. Mid and top doorways, doors, door frames, needs to be snapped to a mid or top floor entity to get correct height, after which it can be correctly extracted.
*Mid floor and top floor entities needs to be snapped to the ground floor entities, to get correct snap height, after which entity can be extracted for placement within a level.