Your mission make it through the base in one piece, tackle zombies,
tackle the bad guys, save the girl you mission is simple create a unique
experience with a set of assets across 61 building entities.
Included is the following assets to help your hero across two story levels Room entities 5 Straight corridor entities 8 Corner Corridor entities 4 T-junction entities 4 Cross-junction entities 4 Dead end entities 4 Animated transporters (looped animation) 8 Animated doors 2 Side passage entities 8 Various Building scenery objects 14
This is an indoor enviroment Notes
Average poly range is 72 to 1200 for corridors and 1000 to 4500 polygons for Animated objects.
Texture size range for 512 x 512 to 2048 x 2048
Polygon faces have been removed for polygon reduction
Some room entities have sections below the terrain, and the entity
should be lock with the widget Before digging out the terrain.A flat
terrain should be used.
Use grid mode or standard snapping for placing entities.Always remember
to place entities of the terrain first to avoid the entity being
Side passage animated objects have been designed with 3 entity side passages in mind, a Door section and two end pieces.