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A full script rewrite based off of the default proximine.lua that changes the proximity-based triggering mechanism to a more traditional pressure fuse -- stepping on the landmine will trigger a half a second delay, followed by a more immediate explosion.

Grab the "click_trigger.wav" sound file(free) to replace the default Proximity Mine sound. Attach the new sound the entity's sound0 field.


boobytrap explosive free landmine mine object trap

Product Details

Artist: Hockeykid
Category: GameGuru Scripts
Sales: 542

Engine Support

GameGuru Yes


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