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Automatically open and close doors as player approaches. The script will maintain restrictions of all
doors where a key is or is not required. If a key is required the door will not open

-X- Auto detect presence of player in relation to door and open / close it
-X- Optionally can display the name of the door as well as its state when approached
Door states are: locked, unlocked and not locked
Example: door name property: d_Tunnel Entrance
When the player approaches the door, locked or not, a display along w/status of the door
No Key required example shows: Tunnel Entrance (not locked)
Locked w/Key required example shows: Tunnel Entrance(locked)
UnLocked w/Key required example shows: Tunnel Entrance(unlocked)

Entity Settings:
- Static = No
- IsInmobile? = Yes
- AI System Main = zrocweb/advanced_autodoor.lua

Version History:
- 1.0 - 1.0: Initial Release - 7-24-15

If you like it or want something added to it, let me know!

** If the door setting images are blurry for you, click on the HD setting of the movie! **


auto doors open close locked unlocked not locked

Product Details

Artist: zrocweb
Category: GameGuru Scripts
Sub Category: Interaction
Sales: 27

Engine Support

GameGuru Classic Yes


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