EDIT: Now with three textures to give three different house types. Set 1 is as original, Set 2 a newer brick and Set 3 an old brick with doors and windows bricked up ready for demolition. S and N textures reduced in size to aid memory usage.
A map of a city needs to be pretty well populated with buildings and the obvious way to achieve this without killing fps is the use of background low poly buildings. This model and the others in the pack may be used to produce alleyways between one area of a town and another or simply used to produce a background. Rather like the film set they are just an illusion relying on the Director (game author) to set the areas the player will use. Some pictures below to emphasise my point. All the alley building and ground simply click together using Double B. Some gateways are open and there is scaffolding in some back yards to allow the player to climb to an advantage point.
Models in pack 17
All building models in the pack use the same texture saving on processing time.