The script saves player's settings when player enters the special winzone and loads it automatically when the next level starts.
Video demonstration #2:
Script version: 1.2
- Fixed load data error

1.1 (25.01.15):
- Added Suppot of the Miniplayer:
Money System 1.9.1:
- Added Suppot of the Remote Bomb:
- Added Suppot of the Time Bomb:

It includes 3 scripts:
- Money System 1.9.1 (with load player's settings)
- Winzone with saving player's settings
- "Earn money by shooting targets" (for earning money demonstration)

Supported options:
- Player's money
- Player's health
- Player's lives
- Miniplayer & Cassettes:
- Damage Zone [bleeding]'s Healing Device:
- Remote Bomb:
- Time Bomb:

How to use:

Trigger zone:
1. Main script: "Acid\winzone_save_plr_settings.lua"

Any background entity:
1. Main script: "money_system.lua", if you have not done this before.
2. Set the object to staticmode = No
3. Always Active = Yes

Target entity (optional):
1. Main script: "money_target.lua"
2. Staticmode = No
3. Always Active = Yes
4. Is Immobile = Yes
5. Target must be named "Money 100" / "Money 200" / "Money 300" / "Money 400" / "Money 500"
(You can change rewarded money value [in script "Acid/money_system.lua" under string "-- Money"])

For settings reset delete the file "...\Game Guru\Files\acid.dat"

If you liked the script, please leave a comment in my thread:


player lives health system money load save

Product Details

Artist: Acid
Category: GameGuru Scripts
Sub Category: Misc
Number of Sales: 23

Engine Support

The artist has indicated the following engines are supported, however with modifications most products will work in any engine.

GameGuru Yes

File Formats

The artist has indicated the following file formats are included.

LUA .lua


3rd Oct '18 12:01
Can this save items that the player has brought too

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