UPDATED August 15, 2017. Update includes mesh adjustments, texture adjustments, and fixes for conflicting files.
This is the illuminated version of this item so the number pad can easily be seen in dark settings. I also have a non-illuminated version available.
This is a single intercom model that serves two purposes. On one side is a number pad, microphone, and small speaker. On the other side is a large speaker. Attach it to a wall or other item showing the side you want. For example, place the number side in view in a few rooms, place the speaker side in view along hallways and ceilings, etc.
Entity is set to Dynamic by default. You can set the item to "immobile" in the entity properties or in the item's FPE if necessary for your scene.
Please see all screenshots for examples in both light and dark scenes. Bloom and other graphics settings will greatly change how the item appears on screen.