Your mission make it through the Stasis in one piece, tackle zombies,
tackle the bad guys, save the girl you mission is simple create a unique
experience with a set of assets across 71 building entities.
Included is the following assets to help your hero across two story levels Straight corridor entities 11 Corner Corridor entities 4 T-junction entities 4 Cross-junction entities 4 Dead end entities 2 Animated Fans 3 Animated doors 4 Various Building scenery objects
This is an indoor enviroment Notes
Average poly range is 72 to 1200 for corridors and 1000 to 2500 polygons for Animated objects.
Texture size range for 1024 x 1024 to 4096 x 4096
Polygon faces have been removed for polygon reduction
Some room entities have sections below the terrain, and the entity
should be lock with the widget Before digging out the terrain.A flat
terrain should be used.
Use grid mode or standard snapping for placing entities.Always remember
to place entities of the terrain first to avoid the entity being