Animated abomination. Follows waypoints, or wanders around within a certain distance of the spawnpoint (controlled by range[e] variable). Attacks if the player gets too close. 3 LOD stages. Compatible with GameGuru's stock zombie scripts (you may need to change the speed value in the fpe or the properties panel to suit the zombie scripts). Use GameGuru's zombie sounds.
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The artist has indicated the following engines are supported, however with modifications most products will work in any engine.
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