Alternates between swimming and idle behaviour, within a range determined by the variable 'range[e]' in the script (500 by default). The maxHeight value must be equal to the height of the water plane (450 by default, so if you change the height of the water plane you need to change the maxHeight value to match).
Attacks if you get too close.
2 LOD stages.
Script makes provision for attack sound (sound not included). Name your sound attack.wav and add it to your files-audiobank-misc folder
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The artist has indicated the following engines are supported, however with modifications most products will work in any engine.
The artist has indicated the following file formats are included.
May be cheaper as part of a pack