May be cheaper as part of a pack

Description

This script is one that allows you to attach it to any door (or any entity for that matter) and will trigger the level complete when the player uses it. This makes it so that players don't just need to walk into a winzone, instead, players will need to locate and use this entity.

How to use:
1: Place a winzone (anywhere) on the map (out of reach of the player to avoid accidental level complete triggering)
2: In the ifused field of the winzone, enter the name of the map that you want the player to transition to after the current map
3: Place the entity you want to be the level complete trigger (for example: a door)
4: Make sure the entity is static - no, assign the script "portaldoor" to the entity
5: In the ifused field of the entity, enter the name of the map that you want the player to transition to after the current map (make sure this is the same as in step 2 to avoid possible issues when exporting)
6(optional): Assign a sound in slot 0 of the entity to play when activated
7(optional): Make the door require a key by assigning an entity name in the usekey field
8(optional): Assign a sound in slot 2 of the entity to play when the player uses it but they do not have the key
9(optional): Assign a sound in slot 1 of the entity to play when the player unlocks the door
10(finally): Profit!

Keywords

transition door level exit finish complete portal

Product Details

Artist: Corrosion
Category: GameGuru Scripts
Sub Category: Interaction
Number of Sales: 5

Engine Support

The artist has indicated the following engines are supported, however with modifications most products will work in any engine.

GameGuru Yes

File Formats

The artist has indicated the following file formats are included.

LUA .lua

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