With the Randomized Sound System, you can set up different entities as "hubs" that will play random sound effects while you're playing your game!
The system includes 2 variants of the script. The first is for playing sound effects that will play from different 3D locations on the map (the sound will play relative to your location, and the second version will play the sound effects in a non 3D format. There is a randomized timer (between 1 minute and 5 minutes in length) that will play the sound each time the timer is up and then reset it and select another random time limit.
How to use:
Place an entity
Assign either of the corrosion_random_sound_system scripts to it
Set the entity to always active
Set it to dynamic yes
Select up to 5 different sound effects and place them in the sound slots for the entity
(You can do this several times for many different sounds to play on a level)
Your game is now much more immersive, dynamic, and interesting with random sounds playing at different times of play!