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There are three (3) versions of this AI script:
1 - Basic Enhanced
2 - Super Enhanced (Advanced)
3 - Ultra Super Enhanced (Most advanced)
Please be sure to read their changes to find the one that's right for you!


As some of you know, the AI isn't amazing in GG.

Some of you also may know that I have heavily modified the existing AI to be MUCH more dynamic and realistic... and better, if I do say so myself.

My version of the AI gives all of the standard AI scripts (ai_soldier, ai_zombiewalk, ai_fastzombie, etc):

-Better and CONSTANT pathfinding to the any NPCs (non player characters)
-Self unstuck system (they will continuously try to get themselves unstuck)
-A sound effect to play whenever they are shot/hit in the head (a nice splat) - (the sound IS included)
-AI reloading system so they actually have ammo counts in their weapons and need to reload when necessary
-Bullet crack, wiz, flyby sound effects
-Bullet hit sound effects
-Melee hit sound effects
-Melee miss sound effects
-Personal "bubbles" - to avoid the player and AI getting stuck inside each other due to physics malfunctions
-Removal of snap-shooting (they now react in an appropriate, realistic time)
-A basic stealth system - Hearing is improved, alert system for combat (so the AI doesn't just stop reacting like nothing ever happened), a small radius around them (about 3 feet/1 meter) where they will instantly know where the player is (but beyond that, you can sneak up to them and melee them)
-Flashlight detection for AI so they can be alerted if your flashlight is on and within distance to them
-Movement detection for AI (crouching, sprinting, walking, jumping, etc) for stealth based games
-Reload detection for AI (the player will emit a sound that the AI can actually pick up on when they reload)
-Flanking, better movement patterns, and dynamic timers to keep the AI from all looking like they are doing the same exact thing all at once
-Dynamic re-behavior timers and random actions
-Headshot damage setting - no longer do headshots instantly kill, instead they do +50 extra damage
-Improved melee system (for both melee only enemies and human enemies with guns)
-Constant aggression system to keep the AI reacting in combat
-Several various bug/glitch fixes
-More that I can't think of

If you want to sample the script before purchasing, I may or may not be willing to do that. Ask me via email at [email protected] and I'll let you know one way or the other. It really depends on the circumstances.

This purchase will give you unlimited access to use the script in any sort of project - commercial or just personal use. It comes with 2 scripts, the module_combatcore (main) script and module_combatshoot (to update human - gun using enemies)

-Make sure the headshot sound, the melee hit sounds, the melee miss sound, the bullet crack sounds, the bullet hit sounds, are always placed in the filepath "audiobank\corrosion\headshot.wav"
-(If you plan to export your game as a standalone) Make sure that you place a few sound zones somewhere on any map included in the standalone and assign the sound effect to be the headshot sound and the others listed above (so that it exports properly)
-(You should create backups of the standard (stock) module_combatcore and module_combatshoot)
-Copy the files module_combatcore and module_combatshoot from "scriptbank\corrosion\" and place them in "scriptbank\ai\"

Your AI will now be awesome. AMAZINGLY AWESOME.

You can always change certain aspects back to the original if you don't like something like for example: the headshot damage change. You can do anything you want with the script BUT MAY NOT RESELL IT. YOU CAN USE IT IN COMMERCIAL PRODUCTS THOUGH. JUST DO NOT RESELL THE SCRIPT ITSELF.


super enhanced script code ai

Product Details

Artist: Corrosion
Category: GameGuru Scripts
Sub Category: AI
Number of Objects: 23
Sales: 40

Engine Support

GameGuru Yes

File Formats

LUA .lua
WAV .wav


Corrosion Artist
17th Jul '19 16:30
Not true. You must've done something wrong or edited their damage line.
15th Jul '19 01:58
This user owns this product
zombies deal no damage with this
19th May '19 17:22
This user owns this product
Thanks for your response. Resolved on all fronts.
Corrosion Artist
19th May '19 17:16
There are three (3) versions of this AI script:
1 - Basic Enhanced [LINK REMOVED]
2 - Super Enhanced (Advanced) [LINK REMOVED]
3 - Ultra Super Enhanced (Most advanced) [LINK REMOVED]

Please be sure to read their changes to find the one that's right for you!
Corrosion Artist
19th May '19 16:24
Jasailor, sorry about that. I've been working with the people who run the store and they said they are taking care of the upgrade or refund for you. The character should have animation but I was unsure if that specific one used the base ai scripts or classic ones. It will and should work with all base ai.
Corrosion Artist
19th May '19 16:17
Jaisailor, that's not a character these will work with unless he uses the standard AI. Make sure to read the description and instructions
19th May '19 07:43
This user owns this product
I installed these scripts according to the above instructions and tried to use them with the Colonel-x-1 (Classic Scifi) character with the ai_soldier base script and there is no animation evident when the character moves. The character just slides along the ground. When I revert back to the original (GG) it works fine. Suggestions/Recommendations?

Unfortunately I didn't see that you had a newer version in the Store, I would have bought it instead.
Corrosion Artist
22nd Apr '19 19:14
They can read the description...
22nd Apr '19 19:10
you did not understand me!
I do not mean video lesson! and a demonstration of the capabilities of this script, that is, how this AI differs from the usual AI gameguru! what would the user know what to buy before paying.
Corrosion Artist
4th Mar '19 15:31
No. I'm not doing a tutorial because this is very simple to understand. It's literally just replacing one file. If you can't figure that out, you should probably rethink game development to be honest.
3rd Mar '19 17:43
need video tutorial, according to video to a lesson can understand and those who does not understand English, it is important if you want to sell your product more!
Corrosion Artist
14th Jan '19 11:46
As said in the directions above, do not attach it directly to a creature. Please read the instructions carefully. You are replacing files.
13th Jan '19 22:27
This user owns this product
If I am using packs like the fantasy creatures pack, how do I use this? I tried to attach a standard ai_fantasy script to a creature and it just stood there. A little help is appreciated.
Corrosion Artist
2nd Oct '18 16:19
Not true. Read the instructions. It works for everyone else.
5th Sep '18 17:50
This user owns this product
i have no new sounds. i overwriteing all 3 folder with the purchased folders! How do I know how it works?
Corrosion Artist
1st Aug '18 18:52
Also an AI reloading system, read the differences above
Corrosion Artist
1st Aug '18 18:30
Very, all new sounds, more versatile and dynamic stealth conditions, new randomized "initiative and behavior" systems
28th Jul '18 21:32
How different is this compared to your original enhanced script?
Corrosion Artist
24th Jul '18 17:57
The stock ai especially doesn't work half the time
Corrosion Artist
24th Jul '18 17:56
The ai doesn't act how you want when you want for all intents and purposes. Look at what people said about my other one and base it off that. Buy affliction on steam to see it in action
23rd Jul '18 19:24
You really should consider putting up a video (simple or not) of the differences, preferably something that shows a side by side comparison in various circumstances. I'd be very interested in seeing the improvement from a directly comparable standpoint.

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