Contains two scripts for disarmed and armed proximity mines. These scripts allow for you to prepare mines as being armed or disarmed during the start of the game.
Most importantly, the player can now arm or disarm these mines similar to games like Fallout. When disarming an armed mine you have but a limited time to quickly do so by pressing E at close range. You can then rearm the mine if you'd like by pressing E again to arm it.
- Place a proximity mine on your map, located in your entity Weapons folder
- change the script of the proximity mine to use either proximine_armed.lua or proximine_disarmed.lua
These scripts utilize an audio file "audiobank\misc\lock.wav" so this file is required. Feel free to change the trigger sound to anything you like.