This is a collection of assets


The base classic character AI is pretty bad and has a lot of bugs and such. Well, that's no longer the case. This greatly increases their immersion and makes them more creaturelike. It also makes them much more aggressive. These are re-written to be more stable, flexible, and better all around.

This collection makes updates to the following AI files:

What these scripts do:
-Adds a headshot sound effect
-Changes how they react to damage (They no longer ALWAYS show a hurt animation, now it is a percent based on damage)
-Added Randomized "Initiative" Speeds (Makes them all act at different rates and randomly they will roar/charge
-Fixed Melee Range (Fixed the attack range and damage range not working properly as sometimes the enemy would get to the player and the player could simply take 1 step back and be safe, this is now fixed)
-Dante now properly plays footstep sound effects (if attached - see file for details) when walking, and when he runs they will get faster
-Added Melee Hit and Miss Sound Effects (Included - 5 hit sounds and 1 miss sound)
-Adds an "Alert" System to the characters and they will no longer get stuck on things, stop reacting when they lose track of the player, and they will properly be aware of the player presence
-Adds a "Push" when the Player is hit (The smaller enemies will push the player back slightly but the dante beast will throw the player several meters back)
-They will play sounds properly now and more often
-Fixes the issue where sometimes the AI would get stuck in a certain state and freeze
-Some fixes to their pathfinding
-Some other various improvements

-Replace the scripts in that folder with my versions


classics ai enemies characters

Product Details

Artist: Corrosion
Category: GameGuru Scripts
Sub Category: AI
Number of Objects: 17
Number of Sales: 10

Engine Support

GameGuru Yes

File Formats

LUA .lua
WAV .wav


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