As a free item, this item can only be downloaded within the first 24 hours after purchase, you will still receive updates but you must create your own backups.
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Description

PLEASE READ THESE FOUR POINTS BEFORE YOU PLAY!

* This game uses the dividetexturesize = 2 command and runs therefore in
half resolution. Sadly, this was necessary to get it to run at all. You
can change this value back to 1 or 0 in the setup.ini if you wish to try
running it in full resolution, as intended. Now, this will likely crash
but if it happens to run for you, please let me know.


* While in game, you can press F12 to activate reshade. This will tint
the game differently, add anti aliasing and a few other neat post
processing improvements. It really does mask the fact that it runs in
half resolution a bit HOWEVER

if you run re-shade: The loading screens will now no longer be visible. This means
that you will miss out on the lore that I have put into those. If you
wish to read them, you can switch re-shade off when a level is about to
end (second autosave in a level) or read them as PNG files I packed with
the game.


* Sometimes you might get a subscript out of bounds error during level
load. This will usually not repeat if you restart the game, load your
last save and continue again. I am sorry for the inconvenience and can
understand if this is a deal breaker for you. However, with FPSC a lot
of things are always compromises.


* IMPORTANT: This game runs in 1920*1080 by default. You can edit this
by changing the "height" and "width" lines in the setup.ini with your
preferred resolution.

****P L O T


Personal Log of Agent Anja Sorensdottir:

Operation Scythe, a coordinated international offensive against the
transgenic Collective was a dire failure and cost us most of our men and
resources. While we managed to weaken the mutant forces significantly,
they have struck us with such a fatal blow that it might have just been
the final nail in the coffin for humanity as we know it.

Task Force Zero has already been reduced to a single active unit and in
the wake of this grand assault, our men have been taken captive by the
Collective.
Now reduced to a skeleton crew we concocted a plan to rescue our agents. Its really nothing more than a last ditch
effort..., to send in the last remaining member of the Task Force, with
hopes that he single-handedly exfiltrates a dozen captives from a
formidable high security military installation.

However, to Agent Grimms immense credit he has accepted the mission
without any hesitation. He appears confident that there is a chance for
us to make a dent into their defenses and his demeanor had a calming
effect on me during our preparations. If he can remain so restrained
even though his fiancée is among those captured, why should I be such a
nervous wreck? After all
he is the one actually sent in there while I'll only observe through his info-link.

We'll drop Grimm over the Qasqir Tower military installation, once a
brutalist monument to the military strength of the Pan-Asian Coalition,
now a center of operations for the Collective.
High altitude, low opening in the dead of night. There is a distinct chance
he will not be noticed as the mutants likely don't expect a break in
from the top. It is up to him to interface me with the buildings
intranet so I can lock out the reinforcements from the lower levels of
the tower. After that all he has is about an hour, maybe hour and a half
before they circumnavigate my efforts and he'll be so outgunned that
even a man of his caliber and particular skill set will be outmatched.
If our agents are still alive, he is to find them. Our
thermal-echolocation scan of the building revealed them to be held near
the helipads, that is our only chance. If he manages to get to them in
time we can send in a stealth helicopter to retrieve them. A lot of
"ifs" and "buts" and no certainty.

I understand that I am likely the most efficient hacker still operating
for the collective but I'd dread to be the one on com-line while they
send Morgan Grimm to his death.

F E A T U R E S

* Its a new FPSC game that isn't a dull walking simulator with the spoopy closet monster! Yay!
* 9 Levels, some of them might even be good!
* Custom sound design and voice acting
* That homely old janky amateur production quality
* The game is kinda blue, its stylistically designed to be this way but
I might have gone too far in a few places. (if you go with the intended
look by pressing F12.)
* Sometimes you even get free surprise run-time errors! (I am sorry)

Keywords

scifi cyberpunk fpscreator free game future dystopian first person shooter

Product Details

Artist: Wolf
Category: Games
Sub Category: First Person Shooter
Sales: 260

System Requirements

Minimum Requirements

OS Version:

XP,7,8,10

Processor:

Dual Core 2,2 GHZ

Memory:

2Gb Ram

Graphics:

Dedicated Video Chip with 2 GB vram

DirectX:

9

Disk Space:

1,4 GB

Sound Card:

something from this century should work
Recommended Requirements

OS Version:

XP,7,8,10

Processor:

Quad Core, 2,5 GHZ

Memory:

4 GB ram

Graphics:

GPU with 2 GB vram

DirectX:

9

Disk Space:

1,4GB

Sound Card:

something from this century should work

Comments

9th Mar '20 19:49
awesome shooter with really good atmosphere! If you didnt play it yet, DO IT NOW.
4th Feb '20 15:53
Hi Denis, when posting bug reports, its best to message the developers directly though the stores messaging system.
Wolf Artist
4th Feb '20 05:42
Fair enough Denis! No refunds though.
2nd Feb '20 09:27
This user owns this product
a lot of mistakes. Every two levels a game crashes out. On one of the levels there is a hole through which you can look through the map. There are also stuck models.
Generally an ordinary shooting gallery without any zest.

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