This system makes it so that when you take damage, you temporarily get "wounded" which will hurt you a bit more over time. This is supposed to simulate bleeding or other injuries that last over time.
The system will randomly select a severity level (you can specify the min and max iterations) of the injury you sustain when you take damage. Then, it will apply a random amount of damage to your health (you can specify the min and max damage) over time and there is a cooldown period (you can customize this for both min and max time) between the damage being applied. If you heal while you're wounded, the system will reset like you healed your injury and if you die, it will reset to the initial setup to do it all again.
The script has 9 customization settings! Read the instructions in the script!
How to use:
Place an entity
Attach this script
Set static to no
Set always running to yes