This is a collection of assets
Average User Rating
Not rated

Description

v1.1: fixed bugs

"The gate will open when both horses look to the right..."


How to use:
1) Add for the entity (A) script "puzzle_rotate_a.lua"
(Set the object to staticmode = No)
(Is Immobile =Yes)
(Sound0 = puzzle_rotate.wav)
(IfUsed = door's name and/or light's name)

2) Add for the entity (B) script "puzzle_rotate_b.lua"
(Set the object to staticmode = No)
(Is Immobile =Yes)
(Sound0 = puzzle_rotate.wav)
(IfUsed = door's name and/or light's name)

3) Add for the door script "door_activated.lua"

[additional:]
4) Add for the light script "light_activated_on_off.lua"
(door's name must be = light's name)

Demo map: mapbank/Acid/puzzle_rotate.fpm

Do you need custom scripts? email me: [email protected]

Keywords

light door interation puzzle open

Product Details

Artist: Acid
Category: GameGuru Scripts
Sub Category: Interaction
Number of Objects: 4
Sales: 2

Engine Support

GameGuru Classic Yes

File Formats

LUA .lua
WAV .wav

Comments

No comments yet

You must Login or Register to leave comments.

Included in

Related Products